Ikaruga meaning12/16/2023 Knowing you have to play through an entire level again if they kill you is the worst. Massive bosses are here to ruin your day. Collide by accident into an inanimate object because you were too busy focusing on the nightmares of shots ready to eviscerate you at a moment’s notice? Yes, have yourself a third helping of death. Forget which colour you are and brush against the wrong enemy beam? Death. It’s almost as if every single aspect of the game was added with the developers thinking of ways that they might increase the difficulty – collide with an enemy ship of a different colour? Death. At the end of each level, by which time you’ll see that the enemies are becoming noticeably tougher, a boss battle will begin, and again you’ll need to switch between colours for different stages while overcoming another seemingly unavoidable avalanche of shots. Add that to the fact you get three chances for mistakes before you have to start the level over, the challenge level here is going to keep you engaged for ages if you’re an Ikaruga newbie. Having a mixture of bullets filling the screen as well as a mixture of enemy colours really is harsh. This is really tough to keep on top of without the most ultimate of concentration – your brain will be working much faster than it would be for the majority of games, and if you’re not hardy enough, you’re going to be signing yourself out. But the game wastes not a second longer than it needs to on any handholding – you’ll quickly see streams of enemies of both colours filling the screen and spraying shots everywhere, meaning that while you’re focusing on positioning your ship in order to strike them all down (you can only shoot upwards), you’re also going to have to dodge all shots of the opposite colour. Immediately, you’re presented with waves of a manageable handful of enemy ships all in matching colours. Depending on which colour your ship is, you’ll have an invulnerability to ships and shots of the same colour, but do more damage to those of the opposite. Enemies will largely share this colour scheme too, and this is where the mental concentration reaches its torturous level right away. Ikaruga is the name of the ship, and with the touch of a button it flips from white to black, firing in the same colour. If you thought Sine Mora EX was a tough shoot-em-up when that released on Switch last year, this one makes that look like the playgroup alternative. Ikaruga is a notoriously difficult game, even from the very first level on the easiest difficulty setting. Originally an arcade game, Ikaruga would appear on Dreamcast and in a very fondly remembered Gamecube edition in the early 2000s, and after around fifteen years, the game is back on a Nintendo system. The Switch eShop is doing well for cult hit games at the moment, with Ikaruga releasing in the same window as Flashback, and Night Trap and others to follow shortly. The cult hit schmup is on the Switch, but is its age holding it back?
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